unit.gl is a comprehensive design toolkit focused on fluid typography, responsive design, and advanced SCSS functions. It's crafted to empower designers and developers to create harmonious, scalable, and accessible web experiences efficiently.
unit.gl provides a robust set of features for building dynamic, responsive layouts with precision and flexibility:
- Kyū Unit System – A base-16 measurement system (
1q = 1/16rem = 1px) for precise, consistent spacing and sizing across all screen sizes - Fluid Typography – Dynamic font scaling with
fluid_type()mixin that smoothly interpolates between min/max sizes across viewport breakpoints - Modular Scale – Musical interval-based typographic scales (minor second, golden ratio, perfect fifth, etc.) for harmonious type hierarchies
- Baseline Grid – Visual rhythm system with configurable baseline increments for vertical alignment
- Viewport Breakpoints – Q format-derived breakpoint system (us, ss, xs, sm, md, lg, xl, sl, ul) with
breakpoint()mixin for mobile-first media queries - Device Profiles – Pre-configured device-specific media queries for iPhone, iPad, Samsung Galaxy, and more
- Aspect Ratio Utilities – Maintain proportions with
display_ratio()mixin supporting common ratios (16:9, 4:3, golden ratio) - Orientation Helpers – Landscape/portrait-specific styling with
display_orientation_*mixins
- Unit Conversion – Seamless conversion between px, rem, em with
px_to_rem(),rem_to_px(),em_to_px()functions - Math Operations –
add(),subtract()with intelligent unit handling;modular_scale()for ratio-based scaling - Layer Management – z-index token system via
$layer_mapmap andz()function for consistent stacking order - Paper Sizes – ISO (A-series, B-series), ANSI, and custom Q-series paper dimensions for print layouts
- Modern Sass – Uses
sass:math,sass:map,sass:colormodules; no deprecated syntax - TypeScript Support – Grid utilities and layout helpers with full type definitions
- Visual Guides – Built-in overlay system for baseline grids, margins, and alignment verification during development
- Customizable Variables – Override defaults for base units, breakpoints, scales, and colors via Sass variables
<script type="module" src="https://unpkg.com/unit.gl@latest/dist/js/unit.gl.js"></script>npm i unit.glThe Sass sources load their colour palette from hue.gl (installed as a
dependency) through a pkg: URL, so compile with Node's package importer:
bundlers such as Vite and webpack handle this, and the Sass CLI needs
--pkg-importer=node (or importers: [new NodePackageImporter()] in the JS
API).
Import unit.gl into your Sass/SCSS files:
@use "unit.gl" as *;
// Use the Kyū unit system
.container {
padding: q(4); // 4q = 4 × (1/16rem) = 0.25rem = 4px
margin-bottom: q(8); // 8q = 0.5rem = 8px
}
// Apply fluid typography
.heading {
// min viewport, max viewport, min size, max size
@include fluid_type(320px, 1280px, 16px, 48px);
}
// Responsive breakpoints
.grid {
display: grid;
grid-template-columns: 1fr;
gap: q(4);
@include breakpoint(md) {
grid-template-columns: repeat(2, 1fr);
}
@include breakpoint(lg) {
grid-template-columns: repeat(3, 1fr);
}
}@use "unit.gl" as *;
.card-grid {
display: grid;
gap: q(8); // 0.5rem spacing
padding: q(8);
// Mobile: 1 column
grid-template-columns: 1fr;
// Tablet: 2 columns
@include breakpoint(sm) {
grid-template-columns: repeat(2, 1fr);
gap: q(12); // 0.75rem
}
// Desktop: 3 columns
@include breakpoint(md) {
grid-template-columns: repeat(3, 1fr);
gap: q(16); // 1rem
}
}
.card {
padding: q(12);
border-radius: q(2);
background: #fff;
box-shadow: 0 q(1) q(4) rgba(0, 0, 0, 0.1);
}@use "sass:map";
@use "unit.gl" as *;
// Use golden ratio (1.618) for harmonious type scale
$scale-ratio: map.get($interval_map, golden_ratio);
h1 {
font-size: modular_scale(4, 1rem, $scale-ratio); // ~6.85rem
line-height: baseline(6); // 6 baseline units
margin-bottom: baseline(2);
}
h2 {
font-size: modular_scale(3, 1rem, $scale-ratio); // ~4.236rem
line-height: baseline(5);
margin-bottom: baseline(2);
}
h3 {
font-size: modular_scale(2, 1rem, $scale-ratio); // ~2.618rem
line-height: baseline(4);
margin-bottom: baseline(1);
}
p {
font-size: modular_scale(0, 1rem, $scale-ratio); // 1rem
line-height: baseline(3); // Vertical rhythm
margin-bottom: baseline(2);
}@use "unit.gl" as *;
.video-wrapper {
width: 100%;
max-width: 800px;
margin: 0 auto;
// Maintain 16:9 aspect ratio
@include display_ratio(16, 9);
iframe {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
}@use "unit.gl" as *;
.app-header {
height: q(80); // 5rem = 80px
// iPhone-specific adjustments
@include device_media_query('iphone_x') {
padding-top: env(safe-area-inset-top); // Notch support
}
// Tablet landscape
@include display_orientation_landscape {
@include breakpoint(sm) {
height: q(64); // Shorter header in landscape
}
}
}Importing unit.gl in the browser sets --dpr / --dpr-inverse on <html>
and wires up grid overlays: every button[data-toggle="<name>"] toggles the
.guide--layer[data-grid="<name>"] overlay, and the choice persists in
localStorage. During server-side rendering the import does nothing.
<button type="button" data-toggle="baseline" aria-pressed="false">Baseline</button>
<div class="guide--layer guide--baseline" data-grid="baseline"></div>For overlays with other markup, create a manager yourself:
import { GridManager } from 'unit.gl';
const grids = new GridManager({
toggleSelector: '.grid-toggle',
gridSelector: '.grid-overlay',
activeClass: 'visible',
});
grids.toggle('baseline');
grids.show('graph');
grids.hideAll();-
Minimize Media Query Complexity
- Use the
breakpoint()mixin for standard breakpoints instead of custom media queries - Consolidate similar breakpoint rules to reduce CSS output
- Use the
-
Leverage Sass Variables
- Override defaults at the top of your main stylesheet:
@use "unit.gl" with ( $q: 0.0625rem // Customize base unit if needed );
- Override defaults at the top of your main stylesheet:
-
Selective Imports
- Import only the modules you need to reduce compilation time:
@use "unit.gl/scss/functions" as fn; @use "unit.gl/scss/mixins/view" as view;
- Import only the modules you need to reduce compilation time:
- Consistent Spacing: Use Kyū multiples (4q, 8q, 12q, 16q) as your spacing scale
- Type Hierarchy: Choose one modular scale ratio and stick with it across all typographic elements
- Z-Index Management: Define your layer stack in
$layer_mapmap at project start - Breakpoint Strategy: Use mobile-first approach with
breakpoint()mixins; avoidmax-widthqueries
- Relative Units:
unit.glusesreminternally, respecting user font-size preferences - Viewport Scaling:
fluid_type()ensures readable text across all devices - Visual Guides: Enable baseline grid during development to verify vertical rhythm alignment
Don't mix unit systems
.bad {
padding: 10px; // Hardcoded px
margin: q(8); // Kyū unit
}Use consistent units
.good {
padding: q(10); // All Kyū
margin: q(8);
}Don't nest too many breakpoints
.bad {
@include breakpoint(md) {
@include breakpoint(lg) { // Nested breakpoint = bad specificity
// ...
}
}
}Keep breakpoints flat
.good {
@include breakpoint(md) { /* md styles */ }
@include breakpoint(lg) { /* lg styles */ }
}┌─────────────────────────────────────────────────────────┐
│ 1rem = 16q = 16px (default browser font size) │
├─────────────────────────────────────────────────────────┤
│ 1q = 0.0625rem = 1px │ Base unit │
│ 4q = 0.25rem = 4px │ Small spacing │
│ 8q = 0.5rem = 8px │ Medium spacing │
│ 16q = 1rem = 16px │ Large spacing │
│ 32q = 2rem = 32px │ Extra-large spacing │
└─────────────────────────────────────────────────────────┘
h1 ████████████████ (6.854rem) ← modular_scale(4)
h2 ██████████ (4.236rem) ← modular_scale(3)
h3 ██████ (2.618rem) ← modular_scale(2)
h4 ████ (1.618rem) ← modular_scale(1)
p ██ (1.000rem) ← modular_scale(0)
| Name | Min Width | Q Format | Device Target |
|---|---|---|---|
| us | 250px | Q07 Portrait | Compact / Fold |
| ss | 360px | Q06 Portrait | Phones |
| xs | 540px | Q05 Portrait | Large phones |
| sm | 720px | Q04 Portrait | Tablets |
| md | 1080px | Q04 Landscape | Laptops |
| lg | 1440px | Q03 Landscape | Desktops |
| xl | 2160px | Q02 Landscape | QHD Desktops |
| sl | 2880px | Q01 Landscape | 4K Displays |
| ul | 4320px | Q00 Landscape | 5K+ Displays |
unit.gl is an open-source project by Scape Press.
Scape Press is a spatial innovation collective that dreams, discovers and designs the everyday of tomorrow. We blend design thinking with emerging technologies to create a brighter perspective for people and planet. Our products and services naturalise technology in liveable and sustainable –scapes that spark the imagination and inspire future generations.
- website: scape.press
- github: github.com/stylescape
We'd love for you to contribute and to make this project even better than it is today! Please refer to the contribution guidelines for information.
Copyright © 2025 Scape Press BV. All Rights Reserved.
Except as otherwise noted, the content in this repository is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0) License, and code is licensed under the MIT License.
THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
