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2D physics platformer in C++ with SFML and Box2D, written 2010–2011, ported to new libraries in 2026

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cpp-monkey-platformer

A small 2D platformer in C++ where you play a monkey, built on SFML for graphics and Box2D for physics. The original idea for this game was/is a 2d platformer with physics as a gameplay mechanism.

Written 2010–2011, picked up again in 2015, and ported to SFML 2.6 and Box2D 2.4 with tests in 2026.

Build and run

With Nix:

nix run github:meros/cpp-monkey-platformer

With CMake 3.16 or later, SFML 2.6 and Box2D 2.4 installed:

cmake -B build
cmake --build build
./build/monkey_game

Run the game from the repository root: it loads its assets from data/ relative to the current directory. Escape closes the window.

nix develop gives a shell with the dependencies plus cppcheck, xvfb-run and ImageMagick for the tests.

Tests

cd build && ctest --output-on-failure

The unit tests cover the matrix and point math and check that the assets exist. monkey_game --test-physics runs the physics for 500 frames without a window. The rendering and visual regression tests run only when xvfb-run is installed.

Status

Current status is not much to brag about, there is a room with a rope and some floors. The direction of this project is very uncertain.

License

0BSD, except data/smb3_mario_sheet.png (a Nintendo sprite sheet) and alleg42.dll (the Allegro library, under its own license). See LICENSE.

About

2D physics platformer in C++ with SFML and Box2D, written 2010–2011, ported to new libraries in 2026

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