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TheSuperHackers
GeneralsGameCode
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Merge Generals and Zero Hour code into one
#555 ·
xezon
opened
on Mar 31, 2025
13
Replicate relevant GenTool fixes and improvements
#850 ·
xezon
opened
on May 13, 2025
11
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Newest
Comfortable display density
Compact display density
Initialization order of game subsystem dependencies is not transparent
TheSuperHackers/GeneralsGameCode#3452
·
Filter by author
Caball009
opened
on Oct 9, 2026
Crash after locking the screen in a long match (shroud CopyRects eats address space on NVIDIA)
Bug
Crash
Gen
Major
Memory
Rendering
Stability
ZH
Bug
TheSuperHackers/GeneralsGameCode#3439
·
Filter by author
tintinhamans
opened
on Oct 8, 2026
Chinook drops supplies in a just-captured supply depot giving the enemy player money.
Bug
Minor
Bug
TheSuperHackers/GeneralsGameCode#3427
·
Filter by author
Skyaero42
opened
on Oct 5, 2026
2
MSG_DO_WEAPON_AT_LOCATION sends unused ObjectID argument.
Task
TheSuperHackers/GeneralsGameCode#3410
·
Filter by author
Ui-shigure-z
opened
on Oct 3, 2026
1
Reduce audio event work in headless mode
Headless
Task
TheSuperHackers/GeneralsGameCode#3404
·
Filter by author
stephanmeesters
opened
on Oct 2, 2026
Skip terrain texture tile loading in WorldHeightMap for headless mode
Headless
Task
TheSuperHackers/GeneralsGameCode#3403
·
Filter by author
stephanmeesters
opened
on Oct 2, 2026
Skip mesh material loading in headless mode
Headless
Task
TheSuperHackers/GeneralsGameCode#3402
·
Filter by author
stephanmeesters
opened
on Oct 2, 2026
Disable texture loading and thumbnails in headless mode
Headless
Task
TheSuperHackers/GeneralsGameCode#3401
·
Filter by author
stephanmeesters
opened
on Oct 2, 2026
Skip control bar and InGameUI setup in headless mode
Headless
Task
TheSuperHackers/GeneralsGameCode#3400
·
Filter by author
stephanmeesters
opened
on Oct 2, 2026
Add font and display string dummies to skip GDI font rasterization
Headless
Task
TheSuperHackers/GeneralsGameCode#3399
·
Filter by author
stephanmeesters
opened
on Oct 2, 2026
Consolidate IABS definition into a math library
Refactor
Task
TheSuperHackers/GeneralsGameCode#3397
·
Filter by author
Skyaero42
opened
on Oct 2, 2026
CommandTranslator::issueFireWeaponCommand() sends wrong type of argument
Bug
⚠️ Triage
Bug
TheSuperHackers/GeneralsGameCode#3396
·
Filter by author
Ui-shigure-z
opened
on Oct 2, 2026
[contra] Custom Amphibious Units tilt downwards into water.
Bug
⚠️ Triage
Bug
TheSuperHackers/GeneralsGameCode#3395
·
Filter by author
triatomic
opened
on Oct 2, 2026
3
Avoid unnecessary string assignments in AI::crc
Refactor
Task
TheSuperHackers/GeneralsGameCode#3392
·
Filter by author
Caball009
opened
on Oct 1, 2026
Some new project files still use 2025 for copyright
Refactor
ThisProject
Task
TheSuperHackers/GeneralsGameCode#3387
·
Filter by author
Caball009
opened
on Sep 28, 2026
2
InGameUI::recreateControlBar never destroys the previous control bar
Bug
Gen
Memory
ZH
Bug
TheSuperHackers/GeneralsGameCode#3381
·
Filter by author
Okladnoj
opened
on Sep 28, 2026
2
Time and frame rate display does not correctly handle cancelled resolution changes
Bug
Gen
GUI
Minor
ThisProject
ZH
Bug
TheSuperHackers/GeneralsGameCode#3372
·
Filter by author
Stubbjax
opened
on Sep 27, 2026
1
a typo in Bool AIGroup::getMinMaxAndCenter()
Gen
ZH
Bug
TheSuperHackers/GeneralsGameCode#3350
·
Filter by author
Ui-shigure-z
opened
on Sep 23, 2026
3
Button Image does not render when editing or making a new command button in map.ini
Bug
GUI
Minor
Script
ZH
Bug
TheSuperHackers/GeneralsGameCode#3343
·
Filter by author
DrGoldFish1
opened
on Sep 22, 2026
Tunnel occupants can cause crashes when attacking after tunnel transfer leaves units in invalid state
Crash
Gen
Major
Bug
TheSuperHackers/GeneralsGameCode#3339
·
Filter by author
Caball009
opened
on Sep 21, 2026
Reduce unnecessary work in headless mode
Task
TheSuperHackers/GeneralsGameCode#3337
·
Filter by author
stephanmeesters
opened
on Sep 21, 2026
1
Refactor pathfinding code for easier readability and maintainability
Refactor
Task
TheSuperHackers/GeneralsGameCode#3333
·
Filter by author
Skyaero42
opened
on Sep 21, 2026
Expose a bot/agent API for Zero Hour, in the spirit of BWAPI
AI
Enhancement
ZH
Feature
TheSuperHackers/GeneralsGameCode#3328
·
Filter by author
sebyx07
opened
on Sep 20, 2026
4
Pathfinder::moveAllies walks a path that a nested move-away of the same unit has already destroyed
Bug
Bug
TheSuperHackers/GeneralsGameCode#3323
·
Filter by author
bobtista
opened
on Sep 19, 2026
4
Audit read buffer overruns related to map and scb formats
Critical
Security
Bug
TheSuperHackers/GeneralsGameCode#3319
·
Filter by author
xezon
opened
on Sep 19, 2026
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